After some thought, Lon picked this as the general game plan.
Much more to come...
***A few weeks ago, my home desktop had a catastrophic meltdown. Long story short and much cursing and angry glances at my now deceased computer later, I’ve lost a whole bunch of content. Needless to say, my blog entries are all screwed up as far as time lines go. I should be caught up very soon though, so bare with me.
That said, here's my better late than never entry about the Sins of Steel show.
Sins of Steel is a traditional car show held in Davisburg MI, possibly as response to Billetproof moving elsewhere. Whatever the drama that caused the break up into separate shows makes no difference to me… From where I’m standing it just makes for two traditional shows versus just one! This show happened to be particularly important to me, however, since i was able to debut my work for the first time! My buddy, and fellow artist/gear head Wayne split the spot with me and sold some of his illustrations. Being in the same industry as myself, cars come easy to him, but he also does bad ass caricature and Roth style monster work that I’m a huge fan of as well, and our work is different enough to complement each other, so it was a great mix. He showed up at the house around 6:30 am, and after a few checks over and under the cars, we were ready to head out!
Once we set up, we kicked back and started into the cooler of cold beverages, and proceeded to meet good people, sell some work, and enjoy the day! Here's Wayner and our setup.
There was plenty of good stuff to look at, here are some of the cars I personally dug:
..and who would wanna cap off a PBR filled day without a good ol' smokey, stanky rubber burnin session!?
good times for sure.
Don’t get me wrong here, I can totally appreciate when someone puts countless hours into building a car, and i have lots of respect for those with fabrication skills. In the end, if whoever is driving it is happy…then job well done. I try to be pretty open to new ideas and different approaches to building custom cars, but what the designer in me can’t get my head around, is lack of …design. Personally, i feel that when someone takes the of “I’ll know what it supposed to look like when it’s done.” approach without a road map, even if only a vague one, the result is often unsuccessful. Not to say the quality is bad, or that it can’t have nice details but as a whole, it falls apart.
Case and point? I came across this 40 Lincoln Zephyr online.
The car was originally a 5 window coupe that’s since been chopped, hard topped, sectioned, slammed, and modified within inches of its life, and the result kills me.
There are a host of things i could take issue with, but i figure instead of standing on a soap box, i might as well throw down some lines and thoughts of how i would approach the same project.
The idea is to start with the same car, and follow roughly the same list of modifications but still make it look cohesive as opposed to the sum of a bunch of separate features. It’s chopped, sectioned, dropped, hard topped etc, however I chose to keep the longer roofline. If you want a 3 window, start with a 3 window…or at least reference one. I was looking at Zephyrs and came across some 36 front end shots. Those lights are wild! So I figured I’d throw ‘em on in there for fun. The fenders have been extended, and the intention is to keep some of the flow and shape of the original fenders,. The front wheel wells have been massaged to work with their new shape.
As a whole, I think it could be a sweet car. That’s my two cents anyway.